Arcade & reflex
How to play Card Snap
- Players
- 2–12
- Devices
- 1 phone per player
- Round length
- 8–13 sec
- Play mode
- Online room — one phone per player
The rules
Each player uses their own phone. After Ready, pairs of cards change automatically. Tap Snap only when their ranks match; suits do not matter. An early tap is a false start and cannot win. Fastest correct receipt wins, with a 30ms tie window. The match stays up for five seconds. Connection quality can affect results.
What you need and how to start
Create a room, share its code and wait until everyone is ready. One phone each.
In a room, everyone taps Ready, then the host starts. Internet and JavaScript are required.