Arcade & reflex
How to play Stop the Timer
- Players
- 2–12
- Devices
- 1 phone per player
- Round length
- 17 sec
- Play mode
- Online room — one phone per player
The rules
After a two-second ready period, count to ten and tap Stop. The clock disappears after three seconds. Closest to ten seconds wins; errors within 30ms tie. Missing responses time out after 15 seconds. Each player needs their own phone. Server receipt timing means connections can affect results.
What you need and how to start
Create a room, share its code and wait until everyone is ready. One phone each.
In a room, everyone taps Ready, then the host starts. Internet and JavaScript are required.